![]() ![]() It would be awesome to have some sort of era selection option as many have suggested, however unlikely such a thing would be at this late stage in development. As a guild leader in a competitive swapping guild there will always be value in any GB that generates more guild goods and this will likely be added to our guild's treasury management programs. I really need to get my beta world aged up in the next yearĪs much as people are hating on the AI Core I would argue this GB does still have some decent value overall, albeit not to the top era players. The ranged unit gained contact! and should be a key feature in fights in SAJ - especially when combined with rogues for free retaliations. The artillery got nerfed (blast instead of power shot) which indirectly buffs flyers. The light unit got its range nerfed it appears, but is otherwise very similar to the light unit in SAV - so I guess it's even harder to use. You'll be best off using the like-age unit against the target to benefit from AO. ![]() The heavy & fast got minor stat upgrades but are otherwise identical. It also may fear harpoons at medium to high attrition. Which matters more than the relatively small stat boost it gained. But probably not enough of an advantage to clobber SAV artillery better than the SAV flyer since you lose your AO contribution. At low to medium attrition 2 harpoon + 6 rogues should skirt the issue mostly and allow for an ok full auto.Ĩ Glider should work well enough for a full auto - especially against SAJM artillery. Harpoon + 7 Rogues is expected to be strong vs most armies, but you may need to hold back the harpoon sometimes. What conditions particularly? Which setups are you using vs what?
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